﻿using System.Collections;
using System.Collections.Generic;
using ZGUIFW;
using UnityEngine;

namespace DemoProject
{
    public class HeroInfoUIForm : BaseUIForm
    {

		private void Awake()
		{
            CurrentType.UiFormType = UIFormType.Fixed;
		}
		private void Start()
		{
            gameObject.transform.localPosition = new Vector3(0, 445);
		}
	}
}
